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The Hobgoblin of the Feywild are quite different from their more mundane kin. RELATED: Dungeons & Dragons: The Bard Colleges, Ranked Hobgoblin This is a big deal for classes like Monk, whose movement speeds scale as they level up.
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This is a big deal for classes like Bard or Sorcerer, who otherwise have to rely on a fairly limited bag of tricks.įairies also have the ability to slip through small cracks that are "as narrow as one inch wide." While useful for sneaking around, that ability will likely only be relevant a handful of times in a campaign. The race's real mechanical benefit comes from inherent flight, a power previously only afforded to Aarakocra and the Winged Tiefling variant. However, unlike Aarakocra and Tieflings who have flying speeds of 50 and 30 respectively, Fairies gain a flying speed equal to their walking speed. While they can only cast Faerie Fire once per long rest, it's added to their list of known spells if they have any other spell slots. They gain the ability to cast the Druidcraft cantrip and the Faerie Fire spell. Fairyįairies have a few fairly low-power features. That bias is now removed, and players are free to mix up anything from a Rabbitfolk Artificer to a Fairy Barbarian. This gives players a wider range of creative options when making their characters, since certain stats are obviously better for certain classes. Like the previous set of playtest material, Gothic Lineages, it makes use of a particular design philosophy implemented in Tasha's: the removal of race-specific ability score improvements. Prior to the latest sourcebook, each race provided its own set of bonuses to a character's base stats. However, going forward, all races will provide +2 to one stat and +1 to another. RELATED: Dungeons & Dragons: Why Your Campaign Should Start With Session Zeroįolk of the Feywild is the game's second Unearthed Arcana released after Tasha's Cauldron of Everything. Owlfolk and Rabbitfolk evoke the storybook-like nature of the Feywild with their talking animal forms, while Feywild Hobgoblins represent an otherwise mundane race as modified by the strange magic of the world's overrun forests. While Fae are an obvious choice for a campaign set in their eponymous plane, the others give players more diverse options when playing in the otherworldly realm. This is a plane filled with magic and wonder, and the new UA introduces four new playable races: Fairies, Feywild Hobgoblins, Owlfolk and Rabbitfolk.
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Dungeons & Dragons' latest Unearthed Arcana is Folk of the Feywild, a supplement designed to give players options for playing races indigenous to the chaotic expanses of the Feywild.
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